xcom2吧 关注:28,883贴子:271,688
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打开游戏就闪退,重装,重装DX,重装驱动等等都无效

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这游戏真的能打开吗?无MOD,LOG日志放二楼


IP属地:湖南1楼2025-10-06 20:48回复
    Log: Log file open, 10/06/25 20:46:43
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Log: ... running in INSTALLED mode
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 8917
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Feb 22 2022 14:24:26
    Init: Changelist: 1100000
    Init: Command line: -steam_auto_login -game-61483=-review -game-61483=-noRedscreens
    Init: Base directory: X:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
    Init: FxsChangelist: 469133
    Init: SeekfreeLoading: 1
    Init: Platform: PCConsole
    Init: TitleId: 268500
    [0000.24] Init: Computer: PC-20220723QDDL
    [0000.25] Init: User: Administrator
    [0000.25] Init: CPU Page size=4096, Processors=8
    [0000.25] Init: High frequency timer resolution =10.000000 MHz
    [0000.25] Init: Memory total: Physical=15.8GB (15GB approx) Pagefile=27.8GB Virtual=131072.0GB
    [0000.32] Log: STEAMWORKS initialized 1
    [0000.32] Log: Initializing Steamworks
    [0000.32] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
    [0000.32] Init: Object subsystem initialized
    [0000.32] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
    [0000.32] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
    [0000.32] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
    [0000.32] DevConfig: Loading value for CutdownPaths from [Core.System]
    [0000.32] DevConfig: Loading value for LocalizationPaths from [Core.System]
    [0000.32] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
    [0000.32] DevConfig: Loading value for Extensions from [Core.System]
    [0000.32] DevConfig: Loading value for Suppress from [Core.System]
    [0000.32] DevConfig: Loading value for FRScriptPaths from [Core.System]
    [0000.32] DevConfig: Loading value for ScriptPaths from [Core.System]
    [0000.32] DevConfig: Loading value for Paths from [Core.System]
    [0000.32] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
    [0000.32] DevConfig: Loading value for CacheExt from [Core.System]
    [0000.32] DevConfig: Loading value for CachePath from [Core.System]
    [0000.32] DevConfig: Loading value for SavePath from [Core.System]
    [0000.32] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
    [0000.32] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
    [0000.32] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
    [0000.32] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
    [0000.32] DevConfig: Loading value for StaleCacheDays from [Core.System]
    [0000.92] Log: Caching packages from path ..\..\XComGame\CookedPC: 6207 packages
    [0000.94] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
    [0000.94] Log: resX=944, resY=501
    [0001.24] Log: Found D3D11 adapter 0: NVIDIA GeForce RTX 2060
    [0001.24] Log: Adapter has 5955MB of dedicated video memory, 0MB of dedicated system memory, and 8103MB of shared system memory
    [0001.30] Log: Found D3D11 adapter 1: Intel(R) UHD Graphics
    [0001.30] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8103MB of shared system memory
    [0001.34] Log: Found D3D11 adapter 2: Intel(R) UHD Graphics
    [0001.34] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8103MB of shared system memory
    [0001.35] Log: Found D3D11 adapter 3: Microsoft Basic Render Driver
    [0001.35] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8103MB of shared system memory


    IP属地:湖南2楼2025-10-06 20:49
    回复
      2026-04-18 11:03:51
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      [0001.35] Log: Shader platform (RHI): PC-D3D-SM4
      [0001.37] Log: PhysX GPU Support: DISABLED
      [0001.37] Log: FaceFX 2015.2 (2152) initialized.
      [0001.41] Log: Video Settings
      [0001.41] Log: Mode: Borderless Window
      [0001.41] Log: Resolution: 944 x 501
      [0001.41] Log: VSync: True
      [0001.41] Log: Graphics Settings
      [0001.41] Log: Anti-Aliasing: Disabled
      [0001.41] Log: AO: Disabled
      [0001.41] Log: Decals: Low
      [0001.41] Log: LD Draw Distance: Low
      [0001.41] Log: Shadows: Disabled
      [0001.41] Log: Shadow Quality: Low
      [0001.41] Log: Texture Detail: Low
      [0001.41] Log: Texture Filtering: Bilinear
      [0001.41] Log: High Res Translucency: 0
      [0001.41] Log: Depth of Field: 0
      [0001.41] Log: Bloom: 0
      [0001.41] Log: Dirty Lens: 0
      [0001.41] Log: Subsurface Scattering: 0
      [0001.41] Log: Screenspace Reflections: 0
      [0001.66] Log: LoadAnIniFile was unable to find FilenameToLoad: X:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
      [0001.66] Log: LoadAnIniFile was unable to find FilenameToLoad: X:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
      [0003.47] Log: LoadAnIniFile was unable to find FilenameToLoad: X:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
      [0003.47] Log: LoadAnIniFile was unable to find FilenameToLoad: X:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
      [0004.99] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
      [0005.01] Log: 210902 objects as part of root set at end of initial load.
      [0005.01] Log: 0 out of 0 bytes used by permanent object pool.
      [0005.01] Log: Enum Cache created: 132708 bytes
      [0005.01] Log: Initializing Engine...
      [0005.01] Warning: Warning, Not a Portcullis build
      [0005.01] Warning: Warning, Using TBB Allocator
      [0005.01] Log: Redscreens disabled
      [0005.83] Log: Logged in as 'WindFly'
      [0005.83] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
      [0005.83] Log: IS INSTALLED : Anarchy's Children, YES
      [0005.83] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
      [0005.83] Log: IS INSTALLED : Alien Hunters, YES
      [0005.83] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
      [0005.83] Log: IS INSTALLED : Shen's Last Gift, YES
      [0005.84] Log: Checking DLC installation for ../../XComGame/DLC/TLE ...
      [0005.84] Log: IS INSTALLED : Tactical Legacy Pack, YES
      [0005.84] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
      [0005.84] Log: IS INSTALLED : Resistance Warrior Pack, YES
      [0006.48] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
      [0006.48] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
      [0010.55] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
      [0010.55] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
      [0010.55] Warning: Warning, Failed to load 'Font EngineFonts.TinyFont': Failed to find object 'Font EngineFonts.TinyFont'
      [0010.55] Warning: Warning, Failed to load 'Font EngineFonts.SmallFont': Failed to find object 'Font EngineFonts.SmallFont'
      [0010.55] Warning: Warning, Failed to load 'Font EngineFonts.SmallFont': Failed to find object 'Font EngineFonts.SmallFont'
      [0010.55] Warning: Warning, Failed to load 'Font EngineFonts.SmallFont': Failed to find object 'Font EngineFonts.SmallFont'
      [0010.60] Log: Working around XDK XAudio2 regression: TRUE
      [0010.62] Log: Wwise(R) SDK Version 2016.1.6 Build 5926. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
      [0011.19] Log: Using D3D11 adapter: NVIDIA GeForce RTX 2060
      [0011.19] Log: NVIDIA GeForce RTX 2060 aftermath result -> 1
      [0011.46] Log: Detected 1 Nvidia GPU for rendering
      [0011.46] Log: MMDevice Endpoint 0: "l餳 (Realtek High Definition Audio)" ({0.0.0.00000000}.{f33b0f44-182e-4e3a-a91d-3f5206c98628})
      [0011.46] Log: MMDevice Endpoint 1: "DFX Speakers (DFX Audio Enhancer)" ({0.0.0.00000000}.{fdd22838-0733-4131-aa8a-e1b89574b8da}) (DEFAULT)
      [0011.46] Log: GFx Warning: FontConfig - unknown map font style 'Medium'
      [0011.47] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
      [0011.47] Log: LoadMap: XPACK_Shell_Intro?Name=Player?Team=255
      [0012.35] Log: Setting Game Info for World (0xd9e26100) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.WorldInfo_0'
      [0012.35] Log: Game class is 'XComShell'
      [0012.35] Log: Set Game Info as (0xd9ab0b80) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.XComShell_0'
      [0012.37] Log: Bringing World XPACK_Shell_Intro.TheWorld up for play (0) at 2025.10.06-20.46.56
      [0012.38] Log: Bringing up level for play took: 0.031234
      [0012.56] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
      [0012.56] Log: InitFontlib: Loading custom font gfxfonts_chn.fonts_chn
      [0012.85] Log: Crash Detected: Dumping D:\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-PC-20220723QDDL-CL469133-2025.10.06-20.46.56-Crash\XCom-PC-20220723QDDL-CL469133-2025.10.06-20.46.56_Minidump.dmp
      [0012.85] Log: Crash: GettingNameData
      [0012.85] Log: Suspending Threads
      [0012.87] Log: Writing Minidmp
      [0013.09] Log: Crash: Saving Names Array
      [0013.09] Log: Crash: Saving Names Array Data
      [0013.09] Log: Dumping name table: (2244288)
      [0013.09] Log: Dumping name table: 0xedeac000 (2244288)
      [0013.09] Log: Crash: Saving Names Array Blocks
      [0013.09] Log: Crash: Saving Objects Array
      [0013.09] Log: Crash: Saving Objects Array Data
      [0013.09] Log: Crash: Saving Objects
      [0013.80] Log: Waking Threads
      [0014.88] Log: Crash: appSendCrashTelemetry
      [0016.25] Log: CRASH: Copying Log
      [0016.32] Exit: Exiting.
      [0018.03] Log: Log file closed, 10/06/25 20:47:01


      IP属地:湖南3楼2025-10-06 20:49
      回复
        另补充,兼容性开了,启动器跳过了,驱动也回滚也更新了,完整性也检测了,输入法也关了,AML也用了,啥都试过了。
        还是一开游戏就左上角出现一个白条,过了一下子就闪退。本体和wotc都一样。


        IP属地:湖南来自Android客户端4楼2025-10-06 23:59
        回复
          切换输入法到系统默认输入法


          IP属地:广西来自Android客户端6楼2025-10-07 13:22
          收起回复
            那就去网站下一个免安装版试试,我是游侠的


            IP属地:江苏7楼2025-10-08 07:28
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              以前我在笔记本上用比较老的180X版本的Win10,结果就无法进入游戏,在加载窗口时就直接闪退,现在台式机上的Win10 22h2版本就完全没问题,供楼主参考
              另外补充一点,楼上说的切换输入法指的是英文键盘状态,也就是右下角图标是ENG,而不是中文状态,游戏中除非是在士兵信息窗口那输入名字昵称这些时允许输入中文,否则平常游戏按wasd时如果输出中文的话会导致游戏软死机,如果设置全屏显示那只能重启


              IP属地:重庆8楼2025-10-08 15:43
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                我是steam启动游戏,选第二个选项,出现游戏图标,黑屏然后左上角有一小段白色的不知道什么东西,分辨率变换一下,然后在恢复正常,游戏就是死活都进不去,我真是服了,我记得我以前的960电脑都能玩的呀,这回换了个好点的配置连游戏都进不去了


                IP属地:黑龙江9楼2025-10-08 18:31
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                  2026-04-18 10:57:51
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                  再补充一下,我这边都重装系统了一次,也没任何变化,打开就是左上角冒个白色框,然后就闪退。
                  另外我去下了个学习版的奇美拉部队(可不想再买了然后玩不了),结果也是一样打开就闪退,不过这游戏倒是提示我可以进行崩溃反馈,而不是单纯的跳出了。奇美拉也是一样的问题,神奇。


                  IP属地:湖南10楼2025-10-09 14:11
                  回复
                    好奇问下楼主重装的系统具体版本是多少,是win10还是11?如果是win10的话是目前最新的22h2版本吗


                    IP属地:重庆11楼2025-10-09 19:05
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                      我也不知道算不算挖坟,我把电脑系统从win10给升级到win11了,游戏也能进去了,终于能愉快的玩耍了


                      IP属地:黑龙江12楼2026-01-12 17:25
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