话不多说直接开始
斧系:内出血 增加大量伤害
Internal Bleeding (all Axes)
Damage dealt to moving targets (per tick): 11→ 20
弓箭:q1 削弱pvp伤害
Multishot (all Bows)
Damage to players: 116 → 100 (damage to mobs unchanged)
减速被动 不再叠加控制抗性
低语加强攻速
Undead Arrows (Whispering Bow)
Attack Speed Buff: 20% --> 30%
诅咒法q2 丢镰刀 减少站立时间
Cursed Sickle (all Cursed Staffs)
Stand time: 0.4 --> 0.3
匕首 双子星 释放之后获得移速加成
Ring of Death (Twin Slayers)
Added: Initial cast now grants 40% movement speed for 2s.
火法:火墙 增强恐惧距离
Fire Wave (all Fire Staffs)
Knockback Distance: 2.05m --> 4m
锤杖 流星锤 增加二段释放时长
Gravitas (Morning Star)
Multispell time window: 3s → 5s
q2 减少站立时间
Threatening Smash (all Maces)
Hit delay: 0.4s --> 0.2s
Stand time: 0.5s --> 0.3s
自然法 叶子加一个新效果 每层叶子给其余玩家,对怪 防御增加4%
Rejuvenation Charges (all Nature Staffs)
Added: 4% defense vs Mobs (per stack, others only)
棍子:弥圣棍 对坐骑禁锢时间改为2s
Soul Shaker (Grailseeker)
Root vs mounted players now have a base duration of 2s (and are affected by DR and CCR)
铁头棒 霸榜腐蚀 伤害削弱
Vault Leap (Quarterstaff)
Damage: 190 --> 180
矛 减速被动不再叠加控制抵抗
士兵甲迎来小重做:人人都是蒙多医生?
改为开关技能(不能被驱散,也不能持续到变身形态)
效果为 恢复50%丢失的生命值
负加条件 激活时间内 受到伤害增加10%
Fury (Soldier Armor)
Now a toggle spell
Activation Refunds 50% missing HP
While active, also take 10% more damage
药水:酸性1药水 cd增加
Acid Potion
Cooldown: 60s → 100s
镇静药水对守卫npc失去效果(领地 阵营兵 等等)
Calming Potion
No longer affects Mobs that guard players (faction warfare outpost mobs, fortress and territory mobs, castle guard mobs, city guards)
粘性药水持续时间+1
Sticky Potion
Duration: 6s → 7s

斧系:内出血 增加大量伤害
Internal Bleeding (all Axes)
Damage dealt to moving targets (per tick): 11→ 20
弓箭:q1 削弱pvp伤害
Multishot (all Bows)
Damage to players: 116 → 100 (damage to mobs unchanged)
减速被动 不再叠加控制抗性
低语加强攻速
Undead Arrows (Whispering Bow)
Attack Speed Buff: 20% --> 30%
诅咒法q2 丢镰刀 减少站立时间
Cursed Sickle (all Cursed Staffs)
Stand time: 0.4 --> 0.3
匕首 双子星 释放之后获得移速加成
Ring of Death (Twin Slayers)
Added: Initial cast now grants 40% movement speed for 2s.
火法:火墙 增强恐惧距离
Fire Wave (all Fire Staffs)
Knockback Distance: 2.05m --> 4m
锤杖 流星锤 增加二段释放时长
Gravitas (Morning Star)
Multispell time window: 3s → 5s
q2 减少站立时间
Threatening Smash (all Maces)
Hit delay: 0.4s --> 0.2s
Stand time: 0.5s --> 0.3s
自然法 叶子加一个新效果 每层叶子给其余玩家,对怪 防御增加4%
Rejuvenation Charges (all Nature Staffs)
Added: 4% defense vs Mobs (per stack, others only)
棍子:弥圣棍 对坐骑禁锢时间改为2s
Soul Shaker (Grailseeker)
Root vs mounted players now have a base duration of 2s (and are affected by DR and CCR)
铁头棒 霸榜腐蚀 伤害削弱
Vault Leap (Quarterstaff)
Damage: 190 --> 180
矛 减速被动不再叠加控制抵抗
士兵甲迎来小重做:人人都是蒙多医生?
改为开关技能(不能被驱散,也不能持续到变身形态)
效果为 恢复50%丢失的生命值
负加条件 激活时间内 受到伤害增加10%
Fury (Soldier Armor)
Now a toggle spell
Activation Refunds 50% missing HP
While active, also take 10% more damage
药水:酸性1药水 cd增加
Acid Potion
Cooldown: 60s → 100s
镇静药水对守卫npc失去效果(领地 阵营兵 等等)
Calming Potion
No longer affects Mobs that guard players (faction warfare outpost mobs, fortress and territory mobs, castle guard mobs, city guards)
粘性药水持续时间+1
Sticky Potion
Duration: 6s → 7s



沧海








