仿照武装直升机,给灰熊坦克安排一个部署成犀牛坦克的覆盖ini,结果很成功,很正常
[MTNK]
Secondary=105mm
IsSimpleDeployer=yes
UnloadingClass=HTNK
;Convert.Deploy=HTNK ;Ares
DeployingAnim=SCHPDEPL
DeployFire=yes
DeployToLand=yes
[HTNK]
Secondary=105mm
IsSimpleDeployer=yes
UnloadingClass=MTNK
;Convert.Deploy=MTNK ; Ares
DeployFire=yes
DeployToLand=yes
让灰熊悬浮,就不能成功转化:
[MTNK]
Secondary=105mm
IsSimpleDeployer=yes
UnloadingClass=HTNK
;Convert.Deploy=HTNK ;Ares
DeployingAnim=SCHPDEPL
DeployFire=yes
DeployToLand=yes
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
[HTNK]
Secondary=105mm
IsSimpleDeployer=yes
UnloadingClass=MTNK
;Convert.Deploy=MTNK ; Ares
DeployFire=yes
DeployToLand=yes
换用ares变形语句,成功变成犀牛,但是多半坦克变过去就变不回来了:
[MTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=HTNK
Convert.Deploy=HTNK
DeployingAnim=SCHPDEPL
DeployFire=yes
DeployToLand=yes
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
[HTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=MTNK
Convert.Deploy=MTNK
DeployFire=yes
DeployToLand=yes
去掉变形动画,就能成功来回转化:
[MTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=HTNK
Convert.Deploy=HTNK
;DeployingAnim=SCHPDEPL
DeployFire=yes
DeployToLand=yes
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
[HTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=MTNK
Convert.Deploy=MTNK
DeployFire=yes
DeployToLand=yes
如果保留变形动画,删除悬浮属性,也可成功来回转化:
[MTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=HTNK
Convert.Deploy=HTNK
DeployingAnim=SCHPDEPL
DeployFire=yes
DeployToLand=yes
[HTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=MTNK
Convert.Deploy=MTNK
DeployFire=yes
DeployToLand=yes
总结:车辆变形逻辑的“悬浮属性”与“部署动画”二者只取其一都能成功转化,但是不可兼得。
[MTNK]
Secondary=105mm
IsSimpleDeployer=yes
UnloadingClass=HTNK
;Convert.Deploy=HTNK ;Ares
DeployingAnim=SCHPDEPL
DeployFire=yes
DeployToLand=yes
[HTNK]
Secondary=105mm
IsSimpleDeployer=yes
UnloadingClass=MTNK
;Convert.Deploy=MTNK ; Ares
DeployFire=yes
DeployToLand=yes
让灰熊悬浮,就不能成功转化:
[MTNK]
Secondary=105mm
IsSimpleDeployer=yes
UnloadingClass=HTNK
;Convert.Deploy=HTNK ;Ares
DeployingAnim=SCHPDEPL
DeployFire=yes
DeployToLand=yes
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
[HTNK]
Secondary=105mm
IsSimpleDeployer=yes
UnloadingClass=MTNK
;Convert.Deploy=MTNK ; Ares
DeployFire=yes
DeployToLand=yes
换用ares变形语句,成功变成犀牛,但是多半坦克变过去就变不回来了:
[MTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=HTNK
Convert.Deploy=HTNK
DeployingAnim=SCHPDEPL
DeployFire=yes
DeployToLand=yes
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
[HTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=MTNK
Convert.Deploy=MTNK
DeployFire=yes
DeployToLand=yes
去掉变形动画,就能成功来回转化:
[MTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=HTNK
Convert.Deploy=HTNK
;DeployingAnim=SCHPDEPL
DeployFire=yes
DeployToLand=yes
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
[HTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=MTNK
Convert.Deploy=MTNK
DeployFire=yes
DeployToLand=yes
如果保留变形动画,删除悬浮属性,也可成功来回转化:
[MTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=HTNK
Convert.Deploy=HTNK
DeployingAnim=SCHPDEPL
DeployFire=yes
DeployToLand=yes
[HTNK]
Secondary=105mm
IsSimpleDeployer=yes
;UnloadingClass=MTNK
Convert.Deploy=MTNK
DeployFire=yes
DeployToLand=yes
总结:车辆变形逻辑的“悬浮属性”与“部署动画”二者只取其一都能成功转化,但是不可兼得。
芬奇Jr









