不知道为什么士兵隐身

<VARIANT_MESH>
<SLOT name="crest" />
<SLOT name="helmet" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/mod_components/helmet/gongsun_zan_helmet/gongsun_zan_helmet_01.wsmodel" />
</SLOT>
<SLOT name="body" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/VariantMeshDefinitions/set_unit_skins/set_skin_chinese_male_06.VariantMeshDefinition" />
</SLOT>
<SLOT name="beard" />
<SLOT name="shoulder_pads" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/mod_components/shoulders/zhang_liao_shoulder_armour/zhang_liao_shoulder_armour.wsmodel" />
</SLOT>
<SLOT name="collar_armour" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/components/collar/collar_small_scale_small/mod_collar_small_scale_small_iron_01.wsmodel" />
</SLOT>
<SLOT name="chest_armour" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/components/chest/medium_open_front_lamellar_long/mod_chest_medium_open_front_lamellar_long_iron_01.wsmodel" >
<SLOT name="breastplate" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/mod_components/breastplate/zhang_liao/zhang_liao_breastplate_01.wsmodel" />
</SLOT>
</VARIANT_MESH>
</SLOT>
<SLOT name="belt" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/components/belt/mod_belt_fabr_leath_01a.wsmodel" />
</SLOT>
<SLOT name="skirt_armour" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/components/skirt/long_open_front_scale_medium/mod_skirt_armour_long_open_front_scale_medium_iron_01.wsmodel" />
</SLOT>
<SLOT name="tunic_top" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/components/tunic/top/mod_jade_dragons_tunic_top_under_braces_01.wsmodel" />
</SLOT>
<SLOT name="vambraces" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/components/vambraces/vambraces_leather_plate/vambraces_leather_plate_01.wsmodel" />
</SLOT>
<SLOT name="tunic_bottom" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/components/tunic/bottom/jade_dragons_tunic_bottom_diagonal_double_layer_01.wsmodel" />
</SLOT>
<SLOT name="leg_armour" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/mod_components/leg/xiahou_yuan_leg_armour/xiahou_yuan_leg_armour_01.wsmodel" />
</SLOT>
<SLOT name="trousers" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/components/trousers/fabric/trousers_fabric_02.wsmodel" />
</SLOT>
<SLOT name="shoe" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/components/greaves/greaves_half_iron_scale_medium/greaves_half_iron_scale_medium_01.wsmodel" />
</SLOT>
<SLOT name="cape" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/character/human/male/chinese/mod_components/cape/xiahou_yuan_cape.wsmodel" />
</SLOT>
<SLOT name="accessory" />
<SLOT name="weapon_1" attach_point="weapon_1" />
<SLOT name="weapon_2" attach_point="weapon_2" />
<SLOT name="weapon_3" attach_point="weapon_3" />
<SLOT name="weapon_4" attach_point="weapon_4" />
<SLOT name="weapon_5" attach_point="weapon_5" />
<SLOT name="weapon_6" attach_point="weapon_6" />
<SLOT name="set_body" />
<SLOT name="set_melee" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/VariantMeshDefinitions/set_unit_melee/set_melee_chinese_unit_1h_spear_1_elite.VariantMeshDefinition" />
</SLOT>
<SLOT name="set_shield" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/VariantMeshDefinitions/set_unit_shield/set_shield_chinese_side_jade_dragon.VariantMeshDefinition" />
</SLOT>
<SLOT name="set_ranged" />
<SLOT name="stump_neck"/>
<SLOT name="stump_left_arm"/>
<SLOT name="stump_right_arm"/>
<SLOT name="stump_left_arm_limb"/>
<SLOT name="stump_right_arm_limb"/>
<SLOT name="stump_left_leg"/>
<SLOT name="stump_right_leg"/>
<SLOT name="stump_left_leg_limb"/>
<SLOT name="stump_right_leg_limb"/>
<SLOT name="stump_waist"/>
<SLOT name="stump_severed_head"/>
<SLOT name="audio_data" >
<VARIANT_MESH>
<META_DATA>audio_element:Element_Fire</META_DATA><META_DATA>audio_entity_type:3K_Human_Male_Soldier_Fire</META_DATA></VARIANT_MESH>
</SLOT>
</VARIANT_MESH>